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"Anti-Air" a.k.a "Missile" Vets provide air cover for battalions. Their missiles are highly effective against aircraft and in high numbers Anti-Air Vets can cause havoc for any and all air units. However, those missiles can lose their lock-on ability if the vehicle flies below radar altitude ([[Fighter]]s can also barrel roll to avoid missle lock). Unfortunately their missiles are inaccurate against ground units and hence they are vulnerable to them.
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"Anti-Air" a.k.a "Missile" Vets provide air cover for battalions. Their missiles are highly effective against aircraft and in high numbers Anti-Air Vets can cause havoc for any and all air units. However, those missiles can lose their lock-on ability if the vehicle flies below radar altitude ([[Fighter]]s can also barrel roll to avoid missle lock). Unfortunately their missiles are inaccurate against ground units and hence they are vulnerable to them. Anti-Air Veterans lack the damage reduction bonus that anti-air vehicles and towers have which protects them from airborne fire so gunship and bombers can decimate anti-air veterans if they approach from somewhere the missiles won't track them from such as flying over dense forests or something.
   
   

Revision as of 02:15, 29 April 2010

These sharpshooters are trained to bring down enemy air units! - General Herman


"Anti-Air" a.k.a "Missile" Vets provide air cover for battalions. Their missiles are highly effective against aircraft and in high numbers Anti-Air Vets can cause havoc for any and all air units. However, those missiles can lose their lock-on ability if the vehicle flies below radar altitude (Fighters can also barrel roll to avoid missle lock). Unfortunately their missiles are inaccurate against ground units and hence they are vulnerable to them. Anti-Air Veterans lack the damage reduction bonus that anti-air vehicles and towers have which protects them from airborne fire so gunship and bombers can decimate anti-air veterans if they approach from somewhere the missiles won't track them from such as flying over dense forests or something.


Western Frontier

Battalion Wars 2 Unit Dossier: "Often assigned to battlestaion battalions, specialist anti-air infantry carry a portable IS-III Silverfish launcher. The missle type's main drawback is it's inability to realiably track air vehicles performing "high G" maneuvers."

Tundran Territories

Battalion Wars 2 Unit Dossier: "The Spodnik tracking unit uplinks to Tundran surveillance satellites in order to lock on to enemy aircraft. Dated equipment means targeting resolution is insufficient to accurately track ground-based units." As its name implies, the missile launcher has a Sputnik-like sattelite on the back of the backpack.

Solar Empire

Battalion Wars 2 Unit Dossier: A sophisticated heads-up display is incorporated into the helmet component of the "Darting Shrike" anti-air missle system. In addition to targeting data, the device can recieve over 300 entertainment channels, with an incorrect button press leaving its user overwhelmed with consumerist propaganda.

Anglo Isles

Battalion Wars 2 Unit Dossier: "Anglo anit-air infantry consider their A-23 "Puffin" portable SAM armament so potent that they deem it bad form to use it against infantry or armored vehicles, purposely disengaging auto-lock when confronted with ground targets."

Xylvania

Battalion Wars 2 Unit Dossier: "XN-16 "Ack-Ack" infantry are equipped with handheld Flakker anti-aircraft missle launchers that can drop air units form the sky in seconds. Their dual-sight aiming system is all but useless against ground targets, however."

Iron Legion

Battalion Wars 2 Unit Dossier: "A brace of Shrieker anti-air missiles could down aircraft in seaconds. The distinctive howl of the rockets of the Legion "Wing Clipper" divisions were usually heard by Solar Empire pilots long before a missile-lock tone."

Missile Veterans Strategy

In Battalion Wars Missle Veterans were capable of bringing down every single type of vehicle (although it took them large amounts of time to do this). To achieve this, players only had to circle a enemy vehicle occasinally rolling to dodge the blast radius of an enemy projectile until the enemy was destroyed. After their name change to Anti-Air Vet they lost their ability to attack enemy ground units and their missile launchers only launched 4 missles instead of 5 like the Missle Veterans.

Trivia

  • The Anglo Isles' description of their anti-air missile launcher may actually acknowledge that Anti-Air Veterans could be exploited to decimate ground units. Of course, this has been changed in BWii, as Anti-Air Veterans deal barely any damage against vehicles or infantry.